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Part of Fallout
·
Enchantment
·
Modern Masters 2015 (MM2)
Live Play Data
Inexorable Tide
4%
Live Inclusion
Times Brought
1714
Decks Running
741
Median Cast Turn
6.0
Drawn → Played
49%
Format
First-cast turn
n=188
0%
T1
1%
T2
3%
T3
10%
T4
16%
T5
57%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
23
On curve
29%
(30 / 188 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
1714 brought · 674 playersBrought to game
1714
Ever drawn
383
Reached battlefield
188
Still on board at game end
149
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 31% of the time (n=170) , vs 21% when it never left the library (n=1075).
When players drew this card but left it in hand, they won 16% (n=173).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval +2.7pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
449 instances3.6%
Library
33.2%
Battlefield
24.5%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
136 decks
-
2
The Wise Mothman
132 decks
-
3
Atraxa, Praetors' Voice
122 decks
-
4
Kratos, Stoic Father
25 decks
-
5
Yuna, Grand Summoner
24 decks
-
6
Toxrill, the Corrosive
21 decks
-
7
Inspirit, Flagship Vessel
18 decks
-
8
Kilo, Apogee Mind
15 decks
-
9
Kros, Defense Contractor
15 decks
-
10
Tam, the Possibility
11 decks
Card text
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Modern Masters 2015 (MM2)
·
Rare
·
Illustrated by Dave Kendall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.