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Part of Fallout
·
Enchantment
·
Modern Masters 2015 (MM2)
Card Preview
Inexorable Tide
2%
Decklist Inclusion
Times Brought
511
Decks Running
238
In Decks
1811
Decklist Inclusion
2%
Format
Final zone distribution
124 instances3.2%
Library
29.8%
Battlefield
26.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
50 decks
-
2
Tidus, Yuna's Guardian
47 decks
-
3
Atraxa, Praetors' Voice
36 decks
-
4
Kratos, Stoic Father
14 decks
-
5
Yuna, Grand Summoner
9 decks
-
6
Kros, Defense Contractor
6 decks
-
7
Kilo, Apogee Mind
4 decks
-
8
Ezuri, Claw of Progress
3 decks
-
9
Ms. Bumbleflower
3 decks
-
10
Ramos, Dragon Engine
3 decks
The "good card" funnel
511 brought · 230 playersBrought to game
511
Ever drawn
103
Reached battlefield
46
Still on board at game end
37
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 28% of the time (n=43) , vs 20% when it never left the library (n=347).
When players drew this card but left it in hand, they won 15% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.5pp; 95% confidence interval -4.7pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
2%
T3
15%
T4
11%
T5
52%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
28%
(5 / 46 cast on T5)
Cast same turn as drawn
27%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.