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Inexorable Tide card art
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Inexorable Tide

{3} {U} {U} · Enchantment · Modern Masters 2015 (MM2)
Times Brought
845
Decks Running
398
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Inexorable Tide card

Inexorable Tide

{3} {U} {U}
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Modern Masters 2015 (MM2) · Rare · Illustrated by Dave Kendall

Final zone distribution

173 instances
2.9%
Library
33.5%
Battlefield
19.1%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

845 brought · 387 players
Brought to game
845
Ever drawn
147
Reached battlefield
71
Still on board at game end
58

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 27% of the time (n=61) , vs 25% when it never left the library (n=502).

When players drew this card but left it in hand, they won 17% (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -4.8pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=71
0%
T1
0%
T2
3%
T3
11%
T4
14%
T5
56%
T6-9
15%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 28% (10 / 71 cast on T5) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.