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Part of Bloomburrow
·
Creature — Giant
·
The Hobbit Eternal (HOC)
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Live Play Data
Inferno Titan
1%
Live Inclusion
Times Brought
502
Decks Running
257
Median Cast Turn
7.0
Drawn → Played
53%
Format
First-cast turn
n=62
0%
T1
2%
T2
2%
T3
10%
T4
6%
T5
60%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
34%
(9 / 62 cast on T6)
Cast same turn as drawn
26%
The "good card" funnel
502 brought · 255 playersBrought to game
502
Ever drawn
116
Reached battlefield
62
Still on board at game end
25
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.4pp
Players who cast this card win 40% of the time (n=55) , vs 18% when it never left the library (n=318).
When players drew this card but left it in hand, they won 21% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.1pp; 95% confidence interval +9.4pp to +34.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
128 instances3.9%
Library
19.5%
Battlefield
36.7%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
61 decks
-
2
Zinnia, Valley's Voice
45 decks
-
3
Henzie "Toolbox" Torre
15 decks
-
4
Sauron, the Dark Lord
13 decks
-
5
Gilanra, Caller of Wirewood
11 decks
-
6
Kalemne, Disciple of Iroas
11 decks
-
7
Alena, Kessig Trapper
6 decks
-
8
Maelstrom Wanderer
6 decks
-
9
Ruric Thar, the Unbowed
6 decks
-
10
Aegar, the Freezing Flame
4 decks
Card text
Inferno Titan
Creature — Giant
6 / 6
The Hobbit Eternal (HOC)
·
Mythic
·
Illustrated by Olivier Bernard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.