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Inferno Titan card art
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Inferno Titan

{4} {R} {R} · Creature — Giant · The Hobbit Eternal (HOC)
1%
Decklist Inclusion
Times Brought
256
Decks Running
146
In Decks
1008
Decklist Inclusion
1%
Format
Card text
Inferno Titan card

Inferno Titan

{4} {R} {R}
Creature — Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 / 6
The Hobbit Eternal (HOC) · Mythic · Illustrated by Olivier Bernard

Final zone distribution

69 instances
7.2%
Library
18.8%
Battlefield
34.8%
Graveyard
8.7%
Exile

The "good card" funnel

256 brought · 142 players
Brought to game
256
Ever drawn
61
Reached battlefield
30
Still on board at game end
13

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.9pp

Players who cast this card win 47% of the time (n=30) , vs 18% when it never left the library (n=162).

When players drew this card but left it in hand, they won 19% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +29.1pp; 95% confidence interval +11.9pp to +46.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
0%
T3
7%
T4
10%
T5
60%
T6-9
23%
T10+
Median 7.5 P25 6 · P75 9 · max 15
On curve 33% (5 / 30 cast on T6) Cast same turn as drawn 28%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.