collections_bookmark Part of Fallout
Infesting Radroach card art
Live Play Data

Infesting Radroach

{2} {B} · Creature — Insect Mutant · Fallout (PIP)
1%
Live Inclusion
Times Brought
274
Decks Running
136
Median Cast Turn
6.0
Drawn → Played
60%
Format

First-cast turn

n=32
0%
T1
3%
T2
25%
T3
9%
T4
6%
T5
47%
T6-9
9%
T10+
Median 6.0 P25 3 · P75 8 · max 10
On curve 28% (8 / 32 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

274 brought · 125 players
Brought to game
274
Ever drawn
53
Reached battlefield
32
Still on board at game end
18

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 33% of the time (n=32) , vs 17% when it never left the library (n=162).

When players drew this card but left it in hand, they won 14% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.1pp; 95% confidence interval -0.8pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

78 instances
3.8%
Library
23.1%
Battlefield
43.6%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games
Card text
Infesting Radroach card

Infesting Radroach

{2} {B}
Creature — Insect Mutant
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
2 / 2
Fallout (PIP) · Uncommon · Illustrated by Loïc Canavaggia

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.