collections_bookmark Part of Fallout
Infesting Radroach card art
Card Preview

Infesting Radroach

{2} {B} · Creature — Insect Mutant · Fallout (PIP)
Times Brought
247
Decks Running
124
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Infesting Radroach card

Infesting Radroach

{2} {B}
Creature — Insect Mutant
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
2 / 2
Fallout (PIP) · Uncommon · Illustrated by Loïc Canavaggia

Final zone distribution

51 instances
3.9%
Library
25.5%
Battlefield
43.1%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

247 brought · 116 players
Brought to game
247
Ever drawn
39
Reached battlefield
26
Still on board at game end
13

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.1pp

Players who cast this card win 21% of the time (n=21) , vs 23% when it never left the library (n=132).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.5pp; 95% confidence interval -13.1pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
8%
T2
27%
T3
19%
T4
15%
T5
27%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 7 · max 13
On curve 35% (7 / 26 cast on T3) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.