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Part of Secrets of Strixhaven
·
Creature — Human Wizard
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Ingenious Prodigy
1%
Decklist Inclusion
Times Brought
284
Decks Running
147
In Decks
878
Decklist Inclusion
1%
Format
Card text
Ingenious Prodigy
Creature — Human Wizard
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Kim Sokol
Final zone distribution
66 instances34.8%
Battlefield
36.4%
Graveyard
4.5%
Exile
24.2%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
82 decks
-
2
Magus Lucea Kane
11 decks
-
3
Tidus, Yuna's Guardian
10 decks
-
4
Zaxara, the Exemplary
9 decks
-
5
Satoru Umezawa
7 decks
-
6
Primo, the Unbounded
4 decks
-
7
Yuriko, the Tiger's Shadow
4 decks
-
8
Ezuri, Claw of Progress
3 decks
-
9
Jackal, Genius Geneticist
3 decks
-
10
Atraxa, Praetors' Voice
1 decks
The "good card" funnel
284 brought · 137 playersBrought to game
284
Ever drawn
63
Reached battlefield
41
Still on board at game end
23
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.4pp
Players who cast this card win 17% of the time (n=39) , vs 25% when it never left the library (n=194).
When players drew this card but left it in hand, they won 25% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -8.5pp; 95% confidence interval -20.4pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
0%
T2
10%
T3
17%
T4
17%
T5
49%
T6-9
5%
T10+
Median
6
P25
4
· P75
6
· max
15
Cast same turn as drawn
40%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.