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Part of Secrets of Strixhaven
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Creature — Human Wizard
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Ingenious Prodigy
1%
Live Inclusion
Times Brought
570
Decks Running
275
Median Cast Turn
5
Drawn → Played
62%
Format
First-cast turn
n=87
3%
T1
3%
T2
10%
T3
21%
T4
14%
T5
40%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
15
Cast same turn as drawn
36%
The "good card" funnel
570 brought · 253 playersBrought to game
570
Ever drawn
141
Reached battlefield
87
Still on board at game end
43
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 29% of the time (n=80) , vs 22% when it never left the library (n=370).
When players drew this card but left it in hand, they won 28% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -3.2pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
147 instances1.4%
Library
29.3%
Battlefield
34.7%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
142 decks
-
2
Tidus, Yuna's Guardian
18 decks
-
3
Yuriko, the Tiger's Shadow
14 decks
-
4
Zaxara, the Exemplary
14 decks
-
5
Satoru Umezawa
13 decks
-
6
Magus Lucea Kane
12 decks
-
7
Primo, the Unbounded
9 decks
-
8
Jackal, Genius Geneticist
8 decks
-
9
Ezuri, Claw of Progress
4 decks
-
10
Atraxa, Praetors' Voice
3 decks
Card text
Ingenious Prodigy
Creature — Human Wizard
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Kim Sokol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.