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Part of Secrets of Strixhaven
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Creature — Human Wizard
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Secrets of Strixhaven Commander (SOC)
Card Preview
Ingenious Prodigy
Times Brought
197
Decks Running
103
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ingenious Prodigy
Creature — Human Wizard
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Kim Sokol
Final zone distribution
42 instances2.4%
Library
42.9%
Battlefield
26.2%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
64 decks
-
2
Zaxara, the Exemplary
9 decks
-
3
Tidus, Yuna's Guardian
4 decks
-
4
Magus Lucea Kane
3 decks
-
5
Primo, the Unbounded
3 decks
-
6
Satoru Umezawa
3 decks
-
7
Yuriko, the Tiger's Shadow
2 decks
-
8
Atraxa, Praetors' Voice
1 decks
-
9
Baral, Chief of Compliance
1 decks
-
10
Ezuri, Claw of Progress
1 decks
The "good card" funnel
197 brought · 102 playersBrought to game
197
Ever drawn
40
Reached battlefield
26
Still on board at game end
18
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 34% of the time (n=23) , vs 30% when it never left the library (n=126).
Observed gap +3.9pp; 95% confidence interval -6.5pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
12%
T1
12%
T2
15%
T3
15%
T4
15%
T5
31%
T6-9
0%
T10+
Median
4.0
P25
3
· P75
6
· max
9
Cast same turn as drawn
27%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.