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Part of Murders at Karlov Manor
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Enchantment
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Murders at Karlov Manor (MKM)
Live Play Data
Insidious Roots
4%
Live Inclusion
Times Brought
548
Decks Running
265
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=91
2%
T1
9%
T2
12%
T3
7%
T4
21%
T5
44%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
11%
(8 / 91 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
548 brought · 252 playersBrought to game
548
Ever drawn
122
Reached battlefield
91
Still on board at game end
64
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 29% of the time (n=83) , vs 22% when it never left the library (n=341).
When players drew this card but left it in hand, they won 36% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -2.8pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances3.6%
Library
38.3%
Battlefield
36.5%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
75 decks
-
2
The Necrobloom
11 decks
-
3
The Mycotyrant
10 decks
-
4
Chatterfang, Squirrel General
9 decks
-
5
Meren of Clan Nel Toth
9 decks
-
6
Rendmaw, Creaking Nest
9 decks
-
7
Witherbloom, the Balancer
9 decks
-
8
Grist, the Hunger Tide
8 decks
-
9
Tayam, Luminous Enigma
7 decks
-
10
Zask, Skittering Swarmlord
7 decks
Card text
Insidious Roots
Enchantment
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Murders at Karlov Manor (MKM)
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Uncommon
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Illustrated by Jeremy Wilson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.