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Part of Fallout
·
Instant
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Inspiring Call
Times Brought
2054
Decks Running
993
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Avatar: The Last Airbender Eternal (TLE)
·
Uncommon
·
Illustrated by Alexander Forssberg
Final zone distribution
381 instances2.9%
Library
3.4%
Battlefield
44.9%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
117 decks
-
2
Hakbal of the Surging Soul
73 decks
-
3
The Wise Mothman
59 decks
-
4
The Swarmlord
46 decks
-
5
Toph, the First Metalbender
28 decks
-
6
Atraxa, Praetors' Voice
26 decks
-
7
Voja, Jaws of the Conclave
26 decks
-
8
Yuna, Grand Summoner
25 decks
-
9
Blech, Loafing Pest
24 decks
-
10
Kibo, Uktabi Prince
21 decks
The "good card" funnel
2056 brought · 822 playersBrought to game
2056
Ever drawn
342
Reached battlefield
155
Still on board at game end
13
≥ -3.9pp
Players who cast this card win 27% of the time (n=108) , vs 26% when it never left the library (n=1248).
When players drew this card but left it in hand, they won 25% (n=141).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -3.9pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=155
1%
T1
1%
T2
3%
T3
6%
T4
10%
T5
68%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
5%
(4 / 155 cast on T3)
Cast same turn as drawn
18%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.