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Inspiring Call card art
Live Play Data

Inspiring Call

{2} {G} · Instant · Avatar: The Last Airbender Eternal (TLE)
9%
Live Inclusion
Times Brought
3954
Decks Running
1796
Median Cast Turn
8
Drawn → Played
45%
Format

First-cast turn

n=365
1%
T1
1%
T2
0%
T3
4%
T4
10%
T5
68%
T6-9
16%
T10+
Median 8 P25 6 · P75 9 · max 19
On curve 2% (0 / 365 cast on T3) Cast same turn as drawn 19%

The "good card" funnel

3955 brought · 1424 players
Brought to game
3955
Ever drawn
812
Reached battlefield
365
Still on board at game end
28
≥ +-0.0pp

Players who cast this card win 26% of the time (n=327) , vs 21% when it never left the library (n=2648).

When players drew this card but left it in hand, they won 23% (n=400).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval +-0.0pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

913 instances
3.1%
Library
3.1%
Battlefield
46.1%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games
Card text
Inspiring Call card

Inspiring Call

{2} {G}
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Avatar: The Last Airbender Eternal (TLE) · Uncommon · Illustrated by Alexander Forssberg

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.