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Part of Fallout
·
Instant
·
Avatar: The Last Airbender Eternal (TLE)
Live Play Data
Inspiring Call
9%
Live Inclusion
Times Brought
5155
Decks Running
2258
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=475
1%
T1
1%
T2
0%
T3
4%
T4
11%
T5
67%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
19
On curve
2%
(0 / 475 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
5156 brought · 1769 playersBrought to game
5156
Ever drawn
1040
Reached battlefield
475
Still on board at game end
33
≥ +0.7pp
Players who cast this card win 26% of the time (n=430) , vs 22% when it never left the library (n=3500).
When players drew this card but left it in hand, they won 22% (n=503).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval +0.7pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1162 instances2.9%
Library
2.8%
Battlefield
46.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
197 decks
-
2
The Wise Mothman
182 decks
-
3
Hakbal of the Surging Soul
142 decks
-
4
The Swarmlord
97 decks
-
5
Kibo, Uktabi Prince
85 decks
-
6
Toph, the First Metalbender
70 decks
-
7
Yuna, Grand Summoner
61 decks
-
8
Blech, Loafing Pest
58 decks
-
9
Magus Lucea Kane
50 decks
-
10
Zaxara, the Exemplary
44 decks
Card text
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Avatar: The Last Airbender Eternal (TLE)
·
Uncommon
·
Illustrated by Alexander Forssberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.