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Part of Outlaws of Thunder Junction
Live Play Data
Inspiring Vantage
Land
·
Outlaws of Thunder Junction (OTJ)
4%
Live Inclusion
Times Brought
1307
Decks Running
536
Median Cast Turn
3.0
Drawn → Played
80%
Format
First-cast turn
n=244
31%
T1
17%
T2
10%
T3
5%
T4
7%
T5
25%
T6-9
6%
T10+
Median
3.0
P25
1
· P75
6
· max
15
Cast same turn as drawn
71%
The "good card" funnel
1307 brought · 490 playersBrought to game
1307
Ever drawn
304
Reached battlefield
244
Still on board at game end
223
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 23% of the time (n=220) , vs 21% when it never left the library (n=850).
When players drew this card but left it in hand, they won 24% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -4.1pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
342 instances3.2%
Library
65.2%
Battlefield
14.6%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
21 decks
-
2
Arabella, Abandoned Doll
20 decks
-
3
Sonic the Hedgehog
19 decks
-
4
Child of Alara
15 decks
-
5
Thorin, King of Durin's Folk
15 decks
-
6
Kaalia of the Vast
14 decks
-
7
Rin and Seri, Inseparable
13 decks
-
8
Lorehold, the Historian
12 decks
-
9
Zurgo Stormrender
12 decks
-
10
Cloud, Ex-SOLDIER
10 decks
Card text
Inspiring Vantage
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.