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Part of Outlaws of Thunder Junction
Live Play Data
Inspiring Vantage
Land
·
Outlaws of Thunder Junction (OTJ)
4%
Live Inclusion
Times Brought
994
Decks Running
435
Median Cast Turn
3
Drawn → Played
80%
Format
First-cast turn
n=187
32%
T1
17%
T2
10%
T3
5%
T4
8%
T5
21%
T6-9
7%
T10+
Median
3
P25
1
· P75
6
· max
15
Cast same turn as drawn
72%
The "good card" funnel
994 brought · 398 playersBrought to game
994
Ever drawn
233
Reached battlefield
187
Still on board at game end
170
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 26% of the time (n=169) , vs 22% when it never left the library (n=639).
When players drew this card but left it in hand, they won 24% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -2.0pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
262 instances3.4%
Library
64.9%
Battlefield
15.6%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
20 decks
-
2
Arabella, Abandoned Doll
19 decks
-
3
Sonic the Hedgehog
14 decks
-
4
Thorin, King of Durin's Folk
14 decks
-
5
Kaalia of the Vast
12 decks
-
6
Child of Alara
10 decks
-
7
Lorehold, the Historian
10 decks
-
8
Edgar Markov
9 decks
-
9
Rin and Seri, Inseparable
9 decks
-
10
Captain America, First Avenger
8 decks
Card text
Inspiring Vantage
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.