Inspiring Vantage
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Inspiring Vantage
Final zone distribution
152 instancesCommanders that played this card
in tracked games-
1
Arabella, Abandoned Doll
12 decks
-
2
Edgar Markov
11 decks
-
3
Kaalia of the Vast
11 decks
-
4
Feather, the Redeemed
7 decks
-
5
Winota, Joiner of Forces
7 decks
-
6
Captain America, First Avenger
6 decks
-
7
Lorehold, the Historian
6 decks
-
8
Mabel, Heir to Cragflame
6 decks
-
9
Sonic the Hedgehog
6 decks
-
10
Aragorn, the Uniter
5 decks
The "good card" funnel
717 brought · 267 playersOnce cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=92) , vs 26% when it never left the library (n=367).
When players drew this card but left it in hand, they won 27% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +1.4pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.