collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Dog
·
Final Fantasy Commander (FIC)
Live Play Data
Interceptor, Shadow's Hound
0%
Live Inclusion
Times Brought
190
Decks Running
101
Median Cast Turn
6
Drawn → Played
53%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
9%
T4
17%
T5
70%
T6-9
4%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
9%
(2 / 23 cast on T4)
The "good card" funnel
190 brought · 98 playersBrought to game
190
Ever drawn
43
Reached battlefield
23
Still on board at game end
4
Once cast, 17% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 23% of the time (n=20) , vs 14% when it never left the library (n=109).
When players drew this card but left it in hand, they won 19% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -9.2pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances9.1%
Library
7.3%
Battlefield
54.5%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
75 decks
-
2
Ezio Auditore da Firenze
7 decks
-
3
Altaïr Ibn-La'Ahad
6 decks
-
4
Celes, Rune Knight
4 decks
-
5
Ezio, Blade of Vengeance
2 decks
-
6
Shadow, Mysterious Assassin
2 decks
-
7
Noctis, Heir Apparent
1 decks
-
8
Queen Marchesa
1 decks
-
9
Ramses, Assassin Lord
1 decks
-
10
Tymna the Weaver
1 decks
Card text
Interceptor, Shadow's Hound
Legendary Creature — Dog
Menace
Assassins you control have menace.
Whenever you attack with one or more legendary creatures, you may pay 
. If you do, return this card from your graveyard to the battlefield tapped and attacking.
4 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Sansyu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.