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Intermediate Chirography card art
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Intermediate Chirography

{1} {B} · Enchantment — Class · Secrets of Strixhaven Commander (SOC)
0%
Decklist Inclusion
Times Brought
95
Decks Running
68
In Decks
350
Decklist Inclusion
0%
Format
Card text
Intermediate Chirography card

Intermediate Chirography

{1} {B}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/1 white and black Inkling creature token with flying. {1}{B}: Level 2 Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control. {2}{B}: Level 3 At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Randy Gallegos

Final zone distribution

28 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

95 brought · 67 players
Brought to game
95
Ever drawn
28
Reached battlefield
20
Still on board at game end
16

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.7pp

Players who cast this card win 20% of the time (n=18) , vs 16% when it never left the library (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.5pp; 95% confidence interval -13.7pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
5%
T1
20%
T2
10%
T3
5%
T4
25%
T5
30%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 8 · max 13
On curve 25% (4 / 20 cast on T2)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.