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Part of Secrets of Strixhaven
·
Enchantment — Class
·
Secrets of Strixhaven Commander (SOC)
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Intermediate Chirography
0%
Decklist Inclusion
Times Brought
95
Decks Running
68
In Decks
350
Decklist Inclusion
0%
Format
Card text
Intermediate Chirography
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/1 white and black Inkling creature token with flying.

: Level 2
Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.

: Level 3
At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Randy Gallegos
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
58 decks
-
2
Breena, the Demagogue
2 decks
-
3
Shadrix Silverquill
2 decks
-
4
Venom, Deadly Devourer
2 decks
-
5
Eriette of the Charmed Apple
1 decks
-
6
Massacre Girl, Known Killer
1 decks
-
7
Scriv, the Obligator
1 decks
-
8
Silverquill, the Disputant
1 decks
The "good card" funnel
95 brought · 67 playersBrought to game
95
Ever drawn
28
Reached battlefield
20
Still on board at game end
16
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.7pp
Players who cast this card win 20% of the time (n=18) , vs 16% when it never left the library (n=60).
Observed gap +4.5pp; 95% confidence interval -13.7pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
5%
T1
20%
T2
10%
T3
5%
T4
25%
T5
30%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
25%
(4 / 20 cast on T2)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.