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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Into the Time Vortex
1%
Live Inclusion
Times Brought
172
Decks Running
77
Median Cast Turn
6.5
Drawn → Played
58%
Format
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
12%
T4
8%
T5
65%
T6-9
15%
T10+
Median
6.5
P25
6
· P75
9
· max
13
On curve
19%
(2 / 26 cast on T5)
Cast same turn as drawn
46%
The "good card" funnel
172 brought · 75 playersBrought to game
172
Ever drawn
45
Reached battlefield
26
Still on board at game end
2
≥ -16.0pp
Players who cast this card win 24% of the time (n=24) , vs 23% when it never left the library (n=108).
When players drew this card but left it in hand, they won 36% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -16.0pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances2.1%
Library
4.2%
Battlefield
31.3%
Graveyard
31.3%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
25 decks
-
2
Invisible Woman
8 decks
-
3
Averna, the Chaos Bloom
6 decks
-
4
Abaddon the Despoiler
3 decks
-
5
Human Torch
3 decks
-
6
The Thirteenth Doctor
3 decks
-
7
The War Doctor
3 decks
-
8
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
9
Maelstrom Wanderer
2 decks
-
10
Prismari, the Inspiration
2 decks
Card text
Into the Time Vortex
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Rimas Valeikis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.