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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Into the Time Vortex
Times Brought
290
Decks Running
152
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Into the Time Vortex
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Rimas Valeikis
Final zone distribution
59 instances8.5%
Library
11.9%
Battlefield
25.4%
Graveyard
22.0%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
55 decks
-
2
Invisible Woman
29 decks
-
3
Averna, the Chaos Bloom
10 decks
-
4
The Thirteenth Doctor
6 decks
-
5
The Thing
5 decks
-
6
The Twelfth Doctor
5 decks
-
7
Ruby, Daring Tracker
4 decks
-
8
Maelstrom Wanderer
3 decks
-
9
Captain America, Team Leader
2 decks
-
10
Human Torch
2 decks
The "good card" funnel
290 brought · 150 playersBrought to game
290
Ever drawn
59
Reached battlefield
34
Still on board at game end
7
≥ -0.9pp
Players who cast this card win 29% of the time (n=29) , vs 20% when it never left the library (n=166).
When players drew this card but left it in hand, they won 24% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -0.9pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
12%
T4
21%
T5
53%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
35%
(7 / 34 cast on T5)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.