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Part of March of the Machine
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Invasion of Ikoria // Zilortha, Apex of Ikoria
Battle — Siege // Legendary Creature — Dinosaur
·
March of the Machine (MOM)
1%
Decklist Inclusion
Times Brought
508
Decks Running
220
In Decks
1430
Decklist Inclusion
1%
Format
Card text
Invasion of Ikoria
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Defense 6
Zilortha, Apex of Ikoria
Legendary Creature — Dinosaur
Reach
For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
8 / 8
March of the Machine (MOM)
·
Rare
·
Illustrated by Antonio José Manzanedo
Final zone distribution
130 instances8.5%
Library
31.5%
Battlefield
20.8%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
17 decks
-
2
Chief of the Wilds
16 decks
-
3
Pantlaza, Sun-Favored
15 decks
-
4
Lumra, Bellow of the Woods
14 decks
-
5
Disa the Restless
7 decks
-
6
Chatterfang, Squirrel General
6 decks
-
7
Gishath, Sun's Avatar
6 decks
-
8
Zimone, Infinite Analyst
6 decks
-
9
Minsc & Boo, Timeless Heroes
5 decks
-
10
Atla Palani, Nest Tender
4 decks
The "good card" funnel
508 brought · 198 playersBrought to game
508
Ever drawn
109
Reached battlefield
60
Still on board at game end
41
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 48% of the time (n=55) , vs 36% when it never left the library (n=327).
When players drew this card but left it in hand, they won 33% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.8pp; 95% confidence interval -0.8pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60
2%
T1
5%
T2
8%
T3
15%
T4
15%
T5
52%
T6-9
3%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
7%
(3 / 60 cast on T2)
Cast same turn as drawn
31%
60 of 100 times cast
60%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.