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Invasion of Kaldheim // Pyre of the World Tree card art
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Invasion of Kaldheim // Pyre of the World Tree

Battle — Siege // Enchantment · March of the Machine (MOM)
0%
Decklist Inclusion
Times Brought
98
Decks Running
51
In Decks
245
Decklist Inclusion
0%
Format
Card text
Invasion of Kaldheim // Pyre of the World Tree card Invasion of Kaldheim // Pyre of the World Tree back face

Invasion of Kaldheim

{3} {R}
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Defense 4

Pyre of the World Tree

Enchantment
Discard a land card: This enchantment deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
March of the Machine (MOM) · Rare · Illustrated by Bryan Sola

Final zone distribution

35 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

98 brought · 47 players
Brought to game
98
Ever drawn
29
Reached battlefield
18
Still on board at game end
14
≥ -20.3pp

Players who cast this card win 25% of the time (n=17) , vs 23% when it never left the library (n=61).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -20.3pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.