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Part of Streets of New Capenna
·
Sorcery
·
Foundations (FDN)
Card Preview
Involuntary Employment
Times Brought
154
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Involuntary Employment
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Foundations (FDN)
·
Common
·
Illustrated by Milivoj Ćeran
Final zone distribution
32 instances6.3%
Battlefield
75.0%
Graveyard
18.8%
Hand
Commanders that played this card
in tracked games-
1
Shadow the Hedgehog
5 decks
-
2
Smaug the Magnificent
5 decks
-
3
Iroh, Tea Master
4 decks
-
4
Krenko, Mob Boss
4 decks
-
5
Zada, Hedron Grinder
4 decks
-
6
Deadpool, Trading Card
2 decks
-
7
Marchesa, the Black Rose
2 decks
-
8
Thorin, King of Durin's Folk
2 decks
-
9
Be'lakor, the Dark Master
1 decks
-
10
Blim, Comedic Genius
1 decks
The "good card" funnel
154 brought · 69 playersBrought to game
154
Ever drawn
31
Reached battlefield
22
Still on board at game end
2
≥ -11.1pp
Players who cast this card win 25% of the time (n=18) , vs 23% when it never left the library (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -11.1pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
23%
T4
23%
T5
45%
T6-9
5%
T10+
Median
5.5
P25
4
· P75
7
· max
10
On curve
27%
(5 / 22 cast on T4)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.