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Part of Marvel Super Heroes
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Legendary Artifact Creature — Human Hero
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Marvel Super Heroes (MSH)
Live Play Data
Iron Lad, Diverging Destiny
1%
Live Inclusion
Times Brought
241
Decks Running
88
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=41
0%
T1
7%
T2
20%
T3
10%
T4
10%
T5
44%
T6-9
10%
T10+
Median
6
P25
3
· P75
7
· max
12
On curve
27%
(8 / 41 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
241 brought · 80 playersBrought to game
241
Ever drawn
60
Reached battlefield
41
Still on board at game end
19
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.6pp
Players who cast this card win 25% of the time (n=38) , vs 27% when it never left the library (n=156).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.9pp; 95% confidence interval -16.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances6.2%
Library
29.2%
Battlefield
27.7%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
43 decks
-
2
Captain America, Living Legend
7 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
4
Optimus Prime, Hero // Optimus Prime, Autobot Leader
3 decks
-
5
Bruce Banner // The Incredible Hulk
2 decks
-
6
Captain America, First Avenger
2 decks
-
7
Captain America, Team Leader
2 decks
-
8
Inspirit, Flagship Vessel
2 decks
-
9
Iron Man, Titan of Innovation
2 decks
-
10
Lady Octopus, Inspired Inventor
2 decks
Card text
Iron Lad, Diverging Destiny
Legendary Artifact Creature — Human Hero
Flying, vigilance
You may look at the top card of your library any time.
: Reveal the top card of your library. If it's an artifact card, draw a card.
2 / 2
Marvel Super Heroes (MSH)
·
Uncommon
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Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.