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Iron Lad, Diverging Destiny card art
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Iron Lad, Diverging Destiny

{2} {U} · Legendary Artifact Creature — Human Hero · Marvel Super Heroes (MSH)
Times Brought
165
Decks Running
87
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Iron Lad, Diverging Destiny card

Iron Lad, Diverging Destiny

{2} {U}
Legendary Artifact Creature — Human Hero
Flying, vigilance You may look at the top card of your library any time. {T}: Reveal the top card of your library. If it's an artifact card, draw a card.
2 / 2
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Erikas Perl

Final zone distribution

45 instances
4.4%
Library
40.0%
Battlefield
22.2%
Graveyard
6.7%
Exile

The "good card" funnel

165 brought · 86 players
Brought to game
165
Ever drawn
45
Reached battlefield
32
Still on board at game end
18

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.0pp

Players who cast this card win 22% of the time (n=25) , vs 30% when it never left the library (n=83).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.8pp; 95% confidence interval -19.0pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
6%
T2
16%
T3
19%
T4
9%
T5
41%
T6-9
9%
T10+
Median 5.5 P25 4 · P75 7 · max 14
On curve 22% (5 / 32 cast on T3) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.