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Iron Monger, Sadistic Tycoon card art
Live Play Data

Iron Monger, Sadistic Tycoon

{2} {B} · Legendary Artifact Creature — Human Villain · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
589
Decks Running
313
Median Cast Turn
6.0
Drawn → Played
74%
Format

First-cast turn

n=104
0%
T1
3%
T2
13%
T3
16%
T4
16%
T5
39%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 16% (14 / 104 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

589 brought · 276 players
Brought to game
589
Ever drawn
141
Reached battlefield
104
Still on board at game end
50

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.1pp

Players who cast this card win 33% of the time (n=91) , vs 16% when it never left the library (n=339).

When players drew this card but left it in hand, they won 19% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.6pp; 95% confidence interval +7.1pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

158 instances
1.3%
Library
31.6%
Battlefield
43.0%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Iron Monger, Sadistic Tycoon card

Iron Monger, Sadistic Tycoon

{2} {B}
Legendary Artifact Creature — Human Villain
Flying Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
2 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Bartek Fedyczak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.