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Part of Marvel Super Heroes
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Legendary Artifact Creature — Human Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Monger, Sadistic Tycoon
2%
Live Inclusion
Times Brought
801
Decks Running
388
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=147
0%
T1
3%
T2
14%
T3
16%
T4
18%
T5
39%
T6-9
10%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
17%
(21 / 147 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
801 brought · 343 playersBrought to game
801
Ever drawn
199
Reached battlefield
147
Still on board at game end
71
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 29% of the time (n=128) , vs 18% when it never left the library (n=470).
When players drew this card but left it in hand, they won 22% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.5pp; 95% confidence interval +2.6pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
220 instances0.9%
Library
32.3%
Battlefield
41.4%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
313 decks
-
2
Loki, the Deceiver
20 decks
-
3
Thanos, the Mad Titan
15 decks
-
4
Norman Osborn // Green Goblin
11 decks
-
5
Ultron, Unlimited
8 decks
-
6
Doctor Octopus, Master Planner
4 decks
-
7
Bob, Reluctant HYDRA Agent
2 decks
-
8
Madame Hydra
2 decks
-
9
Bullseye, Death Dealer
1 decks
-
10
Citizen V, Helmut Zemo
1 decks
Card text
Iron Monger, Sadistic Tycoon
Legendary Artifact Creature — Human Villain
Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.