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Part of Marvel Super Heroes
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Legendary Artifact Creature — Human Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Monger, Sadistic Tycoon
2%
Live Inclusion
Times Brought
275
Decks Running
158
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=41
0%
T1
5%
T2
10%
T3
24%
T4
15%
T5
41%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
15%
(4 / 41 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
275 brought · 146 playersBrought to game
275
Ever drawn
56
Reached battlefield
41
Still on board at game end
23
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 33% of the time (n=34) , vs 16% when it never left the library (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval +0.9pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
35.9%
Battlefield
35.9%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
127 decks
-
2
Loki, the Deceiver
10 decks
-
3
Thanos, the Mad Titan
6 decks
-
4
Ultron, Unlimited
4 decks
-
5
Madame Hydra
2 decks
-
6
Bullseye, Death Dealer
1 decks
-
7
Citizen V, Helmut Zemo
1 decks
-
8
Doctor Octopus, Master Planner
1 decks
-
9
Marchesa, the Black Rose
1 decks
-
10
Norman Osborn // Green Goblin
1 decks
Card text
Iron Monger, Sadistic Tycoon
Legendary Artifact Creature — Human Villain
Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
2 / 2
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.