Iron Monger, Sadistic Tycoon
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Iron Monger, Sadistic Tycoon
Final zone distribution
146 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
273 decks
-
2
Loki, the Deceiver
13 decks
-
3
Ultron, Unlimited
10 decks
-
4
Norman Osborn // Green Goblin
6 decks
-
5
Thanos, the Mad Titan
4 decks
-
6
Doctor Octopus, Master Planner
3 decks
-
7
Madame Hydra
3 decks
-
8
Bullseye, Death Dealer
2 decks
-
9
Kang, Temporal Tyrant
2 decks
-
10
Bob, Reluctant HYDRA Agent
1 decks
The "good card" funnel
656 brought · 294 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=86) , vs 24% when it never left the library (n=341).
When players drew this card but left it in hand, they won 18% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval +4.7pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.