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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
It's Clobberin' Time!
1%
Live Inclusion
Times Brought
270
Decks Running
98
Median Cast Turn
7
Drawn → Played
73%
Format
First-cast turn
n=57
0%
T1
0%
T2
5%
T3
18%
T4
9%
T5
49%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
5%
(3 / 57 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
270 brought · 94 playersBrought to game
270
Ever drawn
78
Reached battlefield
57
Still on board at game end
6
≥ -0.1pp
Players who cast this card win 37% of the time (n=49) , vs 24% when it never left the library (n=167).
When players drew this card but left it in hand, they won 41% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval -0.1pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances7.3%
Battlefield
46.3%
Graveyard
19.5%
Exile
26.8%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
50 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
8 decks
-
4
The Thing
4 decks
-
5
Beorn the Fierce
2 decks
-
6
The Fantastic Four
2 decks
-
7
Captain America, First Avenger
1 decks
-
8
Crystal, Inhuman Princess
1 decks
-
9
Eddie Brock // Venom, Lethal Protector
1 decks
-
10
Ellivere of the Wild Court
1 decks
Card text
It's Clobberin' Time!
Sorcery
Choose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact or enchantment.
Rebound
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.