Live Play Data
Izzet Charm
2%
Live Inclusion
Times Brought
455
Decks Running
192
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=88
3%
T1
7%
T2
8%
T3
11%
T4
16%
T5
40%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
10%
(6 / 88 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
455 brought · 198 playersBrought to game
455
Ever drawn
129
Reached battlefield
88
Still on board at game end
5
≥ +4.3pp
Players who cast this card win 36% of the time (n=80) , vs 21% when it never left the library (n=269).
When players drew this card but left it in hand, they won 18% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval +4.3pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
143 instances2.1%
Library
3.5%
Battlefield
69.9%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Captain Howler, Sea Scourge
16 decks
-
2
Niv-Mizzet, Parun
16 decks
-
3
Vivi Ornitier
12 decks
-
4
Aragorn, the Uniter
10 decks
-
5
Riku of Many Paths
10 decks
-
6
Yusri, Fortune's Flame
8 decks
-
7
Ghyrson Starn, Kelermorph
7 decks
-
8
Rielle, the Everwise
6 decks
-
9
Eris, Roar of the Storm
5 decks
-
10
Fire Lord Azula
4 decks
Card text
Izzet Charm
Instant
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Ravnica Remastered (RVR)
·
Uncommon
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.