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Part of Mystery Booster Commander Edition
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Artifact
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Mystery Booster Commander Edition (MBC)
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Live Play Data
Jeweled Amulet
0%
Live Inclusion
Times Brought
209
Decks Running
117
Median Cast Turn
3.0
Drawn → Played
73%
Format
First-cast turn
n=38
29%
T1
16%
T2
8%
T3
13%
T4
13%
T5
21%
T6-9
0%
T10+
Median
3.0
P25
1
· P75
5
· max
9
Cast same turn as drawn
83%
The "good card" funnel
209 brought · 109 playersBrought to game
209
Ever drawn
52
Reached battlefield
38
Still on board at game end
33
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 45% of the time (n=33) , vs 24% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.9pp; 95% confidence interval +4.7pp to +39.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances3.3%
Library
54.1%
Battlefield
16.4%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
24 decks
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2
Urza, Lord High Artificer
15 decks
-
3
K'rrik, Son of Yawgmoth
10 decks
-
4
Flubs, the Fool
6 decks
-
5
Raph & Mikey, Troublemakers
5 decks
-
6
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
3 decks
-
7
Alela, Artful Provocateur
2 decks
-
8
Fblthp, Lost on the Range
2 decks
-
9
Garth One-Eye
2 decks
-
10
Gwenom, Remorseless
2 decks
Card text
Jeweled Amulet
Artifact
Mystery Booster Commander Edition (MBC)
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Uncommon
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Illustrated by Dan Frazier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.