Jin-Gitaxias, Progress Tyrant card art
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Jin-Gitaxias, Progress Tyrant

{5} {U} {U} · Legendary Creature — Phyrexian Praetor · Kamigawa: Neon Dynasty (NEO)
Times Brought
332
Decks Running
171
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Jin-Gitaxias, Progress Tyrant card

Jin-Gitaxias, Progress Tyrant

{5} {U} {U}
Legendary Creature — Phyrexian Praetor
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
5 / 5
Kamigawa: Neon Dynasty (NEO) · Mythic · Illustrated by Chase Stone

Final zone distribution

79 instances
2.5%
Library
44.3%
Battlefield
17.7%
Graveyard
11.4%
Exile

The "good card" funnel

332 brought · 165 players
Brought to game
332
Ever drawn
75
Reached battlefield
49
Still on board at game end
35

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.2pp

Players who cast this card win 38% of the time (n=43) , vs 25% when it never left the library (n=210).

When players drew this card but left it in hand, they won 18% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.4pp; 95% confidence interval +6.2pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
2%
T1
0%
T2
4%
T3
4%
T4
16%
T5
54%
T6-9
20%
T10+
Median 7.0 P25 5 · P75 9 · max 15
On curve 62% (11 / 50 cast on T7) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.