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Part of Streets of New Capenna
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Legendary Creature — Elf Druid
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Streets of New Capenna (SNC)
Live Play Data
Jinnie Fay, Jetmir's Second
3%
Live Inclusion
Times Brought
327
Decks Running
150
Median Cast Turn
4.0
Drawn → Played
67%
Format
First-cast turn
n=80
0%
T1
14%
T2
34%
T3
11%
T4
10%
T5
25%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
7
· max
13
On curve
48%
(27 / 80 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
327 brought · 144 playersBrought to game
327
Ever drawn
70
Reached battlefield
47
Still on board at game end
29
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 29% of the time (n=42) , vs 19% when it never left the library (n=212).
When players drew this card but left it in hand, they won 20% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval -3.4pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances37.2%
Battlefield
28.2%
Graveyard
5.1%
Exile
29.5%
Hand
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
113 decks
-
2
Baylen, the Haymaker
16 decks
-
3
Jetmir, Nexus of Revels
7 decks
-
4
Aragorn, the Uniter
4 decks
-
5
Rocco, Street Chef
4 decks
-
6
Kynaios and Tiro of Meletis
2 decks
-
7
Emmara, Soul of the Accord
1 decks
-
8
Ghired, Conclave Exile
1 decks
-
9
Hazezon, Shaper of Sand
1 decks
-
10
Michelangelo, the Heart
1 decks
Card text
Jinnie Fay, Jetmir's Second
Legendary Creature — Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
Streets of New Capenna (SNC)
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Rare
·
Illustrated by David Gaillet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.