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Part of Streets of New Capenna
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Legendary Creature — Elf Druid
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Streets of New Capenna (SNC)
Card Preview
Jinnie Fay, Jetmir's Second
Times Brought
175
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Jinnie Fay, Jetmir's Second
Legendary Creature — Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
Streets of New Capenna (SNC)
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Rare
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Illustrated by David Gaillet
Final zone distribution
43 instances67.4%
Battlefield
16.3%
Graveyard
2.3%
Exile
11.6%
Hand
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
72 decks
-
2
Jinnie Fay, Jetmir's Second
8 decks
-
3
Baylen, the Haymaker
7 decks
-
4
Aragorn, the Uniter
1 decks
-
5
Emmara, Soul of the Accord
1 decks
-
6
Jetmir, Nexus of Revels
1 decks
-
7
Kitt Kanto, Mayhem Diva
1 decks
-
8
Marisi, Breaker of the Coil
1 decks
-
9
Rocco, Street Chef
1 decks
-
10
Voja, Jaws of the Conclave
1 decks
The "good card" funnel
175 brought · 90 playersBrought to game
175
Ever drawn
32
Reached battlefield
27
Still on board at game end
29
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.5pp
Players who cast this card win 19% of the time (n=20) , vs 20% when it never left the library (n=116).
Observed gap -1.1pp; 95% confidence interval -12.5pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
7%
T2
15%
T3
0%
T4
11%
T5
56%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
17
On curve
22%
(4 / 27 cast on T3)
Cast same turn as drawn
35%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.