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Part of Streets of New Capenna
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Legendary Creature — Elf Druid
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Streets of New Capenna (SNC)
Card Preview
Jinnie Fay, Jetmir's Second
Times Brought
270
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Jinnie Fay, Jetmir's Second
Legendary Creature — Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
Streets of New Capenna (SNC)
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Rare
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Illustrated by David Gaillet
Final zone distribution
56 instances53.6%
Battlefield
23.2%
Graveyard
5.4%
Exile
17.9%
Hand
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
129 decks
-
2
Baylen, the Haymaker
8 decks
-
3
Jetmir, Nexus of Revels
4 decks
-
4
Aragorn, the Uniter
1 decks
-
5
Emmara, Soul of the Accord
1 decks
-
6
Kitt Kanto, Mayhem Diva
1 decks
-
7
Kynaios and Tiro of Meletis
1 decks
-
8
Marisi, Breaker of the Coil
1 decks
-
9
Michelangelo, the Heart
1 decks
-
10
Rocco, Street Chef
1 decks
The "good card" funnel
270 brought · 144 playersBrought to game
270
Ever drawn
55
Reached battlefield
43
Still on board at game end
30
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.5pp
Players who cast this card win 20% of the time (n=32) , vs 20% when it never left the library (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -9.5pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
3%
T1
20%
T2
10%
T3
7%
T4
7%
T5
41%
T6-9
12%
T10+
Median
6
P25
3
· P75
8
· max
17
On curve
34%
(6 / 59 cast on T3)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.