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Part of Final Fantasy
·
Legendary Creature — Human Knight
·
Final Fantasy (FIN)
Live Play Data
Kain, Traitorous Dragoon
0%
Live Inclusion
Times Brought
136
Decks Running
76
Median Cast Turn
4.0
Drawn → Played
70%
Format
First-cast turn
n=26
0%
T1
12%
T2
31%
T3
23%
T4
15%
T5
12%
T6-9
8%
T10+
Median
4.0
P25
3
· P75
5
· max
10
On curve
42%
(8 / 26 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
136 brought · 72 playersBrought to game
136
Ever drawn
33
Reached battlefield
23
Still on board at game end
9
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 37% of the time (n=23) , vs 17% when it never left the library (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.8pp; 95% confidence interval -1.4pp to +41.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances5.3%
Library
23.7%
Battlefield
55.3%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Cecil, Dark Knight // Cecil, Redeemed Paladin
11 decks
-
2
Blim, Comedic Genius
4 decks
-
3
Karona, False God
3 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
5
Xantcha, Sleeper Agent
3 decks
-
6
Avacyn, Angel of Horror
2 decks
-
7
Felothar the Steadfast
2 decks
-
8
Gonti, Night Minister
2 decks
-
9
Kenrith, the Returned King
2 decks
-
10
Queen Marchesa
2 decks
Card text
Kain, Traitorous Dragoon
Legendary Creature — Human Knight
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
2 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Russell Dongjun Lu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.