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Part of Final Fantasy
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Legendary Creature — Human Knight
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Final Fantasy (FIN)
Card Preview
Kain, Traitorous Dragoon
0%
Decklist Inclusion
Times Brought
71
Decks Running
30
In Decks
205
Decklist Inclusion
0%
Format
Card text
Kain, Traitorous Dragoon
Legendary Creature — Human Knight
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
2 / 4
Final Fantasy (FIN)
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Rare
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Illustrated by Russell Dongjun Lu
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Cecil, Dark Knight // Cecil, Redeemed Paladin
6 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
3
Blim, Comedic Genius
2 decks
-
4
Xantcha, Sleeper Agent
2 decks
-
5
Ardbert, Warrior of Darkness
1 decks
-
6
Isshin, Two Heavens as One
1 decks
-
7
Kain, Traitorous Dragoon
1 decks
-
8
Karazikar, the Eye Tyrant
1 decks
-
9
Karona, False God
1 decks
-
10
Kenrith, the Returned King
1 decks
The "good card" funnel
71 brought · 29 playersBrought to game
71
Ever drawn
20
Reached battlefield
15
Still on board at game end
8
≥ -15.0pp
Players who cast this card win 32% of the time (n=15) , vs 20% when it never left the library (n=44).
Observed gap +11.6pp; 95% confidence interval -15.0pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
15 of 100 times cast
15%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.