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Part of Final Fantasy
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Legendary Creature — Human Knight
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Final Fantasy (FIN)
Card Preview
Kain, Traitorous Dragoon
0%
Decklist Inclusion
Times Brought
87
Decks Running
45
In Decks
232
Decklist Inclusion
0%
Format
Card text
Kain, Traitorous Dragoon
Legendary Creature — Human Knight
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
2 / 4
Final Fantasy (FIN)
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Rare
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Illustrated by Russell Dongjun Lu
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Cecil, Dark Knight // Cecil, Redeemed Paladin
7 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
3
Blim, Comedic Genius
2 decks
-
4
Queen Marchesa
2 decks
-
5
Syr Gwyn, Hero of Ashvale
2 decks
-
6
Xantcha, Sleeper Agent
2 decks
-
7
Ardbert, Warrior of Darkness
1 decks
-
8
Atraxa, Grand Unifier
1 decks
-
9
Celes, Rune Knight
1 decks
-
10
Doran, Besieged by Time
1 decks
The "good card" funnel
87 brought · 43 playersBrought to game
87
Ever drawn
22
Reached battlefield
16
Still on board at game end
7
≥ -8.4pp
Players who cast this card win 34% of the time (n=16) , vs 18% when it never left the library (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval -8.4pp to +41.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.