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Part of Bloomburrow
·
Creature — Hydra
·
March of the Machine Commander (MOC)
Live Play Data
Kalonian Hydra
3%
Live Inclusion
Times Brought
933
Decks Running
441
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=124
0%
T1
1%
T2
2%
T3
8%
T4
23%
T5
49%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
8
· max
20
On curve
34%
(28 / 124 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
934 brought · 414 playersBrought to game
934
Ever drawn
210
Reached battlefield
124
Still on board at game end
70
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 36% of the time (n=119) , vs 23% when it never left the library (n=633).
When players drew this card but left it in hand, they won 22% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +3.6pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
226 instances3.1%
Library
31.0%
Battlefield
24.8%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
114 decks
-
2
Zaxara, the Exemplary
30 decks
-
3
Bristly Bill, Spine Sower
20 decks
-
4
Gargos, Vicious Watcher
19 decks
-
5
Atraxa, Praetors' Voice
13 decks
-
6
Helga, Skittish Seer
12 decks
-
7
Shalai and Hallar
11 decks
-
8
Animar, Soul of Elements
10 decks
-
9
Minsc & Boo, Timeless Heroes
10 decks
-
10
Primo, the Unbounded
8 decks
Card text
Kalonian Hydra
Creature — Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
March of the Machine Commander (MOC)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.