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Part of Bloomburrow
·
Creature — Hydra
·
March of the Machine Commander (MOC)
Live Play Data
Kalonian Hydra
3%
Live Inclusion
Times Brought
1287
Decks Running
598
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=191
0%
T1
1%
T2
3%
T3
7%
T4
19%
T5
53%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
20
On curve
30%
(37 / 191 cast on T5)
Cast same turn as drawn
28%
The "good card" funnel
1289 brought · 542 playersBrought to game
1289
Ever drawn
305
Reached battlefield
191
Still on board at game end
101
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 35% of the time (n=181) , vs 22% when it never left the library (n=843).
When players drew this card but left it in hand, they won 21% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval +5.8pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
329 instances3.0%
Library
30.7%
Battlefield
28.6%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
155 decks
-
2
Zaxara, the Exemplary
41 decks
-
3
Gargos, Vicious Watcher
24 decks
-
4
Atraxa, Praetors' Voice
22 decks
-
5
Bristly Bill, Spine Sower
22 decks
-
6
Helga, Skittish Seer
19 decks
-
7
Shalai and Hallar
15 decks
-
8
Animar, Soul of Elements
13 decks
-
9
Minsc & Boo, Timeless Heroes
13 decks
-
10
Yuna, Grand Summoner
10 decks
Card text
Kalonian Hydra
Creature — Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
March of the Machine Commander (MOC)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.