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Part of Streets of New Capenna
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Legendary Creature — Octopus Rogue
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New Capenna Commander (NCC)
Live Play Data
Kamiz, Obscura Oculus
1%
Live Inclusion
Times Brought
136
Decks Running
69
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=50
0%
T1
2%
T2
14%
T3
20%
T4
22%
T5
38%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
36%
(10 / 50 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
136 brought · 63 playersBrought to game
136
Ever drawn
37
Reached battlefield
26
Still on board at game end
15
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.7pp
Players who cast this card win 30% of the time (n=26) , vs 29% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -17.7pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
34.9%
Battlefield
44.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
36 decks
-
2
Ratonhnhaké꞉ton
8 decks
-
3
The Destined Warrior
7 decks
-
4
Arna Kennerüd, Skycaptain
3 decks
-
5
Hashaton, Scarab's Fist
3 decks
-
6
Sidar Jabari of Zhalfir
3 decks
-
7
Raffine, Scheming Seer
2 decks
-
8
The Celestial Toymaker
2 decks
-
9
Toluz, Clever Conductor
2 decks
-
10
Jodah, the Unifier
1 decks
Card text
Kamiz, Obscura Oculus
Legendary Creature — Octopus Rogue
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2 / 4
New Capenna Commander (NCC)
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Mythic
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Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.