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Kamiz, Obscura Oculus card art
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Kamiz, Obscura Oculus

{1} {W} {U} {B} · Legendary Creature — Octopus Rogue · New Capenna Commander (NCC)
0%
Decklist Inclusion
Times Brought
97
Decks Running
48
In Decks
261
Decklist Inclusion
0%
Format
Card text
Kamiz, Obscura Oculus card

Kamiz, Obscura Oculus

{1} {W} {U} {B}
Legendary Creature — Octopus Rogue
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2 / 4
New Capenna Commander (NCC) · Mythic · Illustrated by Chris Rallis

Final zone distribution

39 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

97 brought · 46 players
Brought to game
97
Ever drawn
28
Reached battlefield
20
Still on board at game end
16

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -24.3pp

Players who cast this card win 21% of the time (n=20) , vs 25% when it never left the library (n=55).

Observed gap -4.2pp; 95% confidence interval -24.3pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
10%
T4
30%
T5
45%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 9 · max 14
On curve 10% (2 / 20 cast on T4)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.