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Kang Dynasty card art
Live Play Data

Kang Dynasty

{3} {U} · Enchantment — Saga · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
186
Decks Running
108
Median Cast Turn
6.5
Drawn → Played
50%
Format

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
20%
T4
25%
T5
45%
T6-9
10%
T10+
Median 6.5 P25 5 · P75 8 · max 25
On curve 20% (4 / 20 cast on T4)

The "good card" funnel

186 brought · 103 players
Brought to game
186
Ever drawn
40
Reached battlefield
20
Still on board at game end
7

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +16.5pp

Players who cast this card win 53% of the time (n=15) , vs 12% when it never left the library (n=110).

When players drew this card but left it in hand, they won 42% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +40.9pp; 95% confidence interval +16.5pp to +65.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

46 instances
2.2%
Library
15.2%
Battlefield
58.7%
Graveyard
6.5%
Exile
Card text
Kang Dynasty card

Kang Dynasty

{3} {U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card. III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.