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Part of Marvel Super Heroes
·
Enchantment — Saga
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Kang Dynasty
1%
Live Inclusion
Times Brought
513
Decks Running
265
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=62
2%
T1
0%
T2
3%
T3
15%
T4
15%
T5
56%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
25
On curve
19%
(9 / 62 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
513 brought · 250 playersBrought to game
513
Ever drawn
128
Reached battlefield
62
Still on board at game end
25
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 29% of the time (n=56) , vs 18% when it never left the library (n=294).
When players drew this card but left it in hand, they won 36% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval -0.3pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
143 instances2.1%
Library
17.5%
Battlefield
50.3%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
212 decks
-
2
Garland, Royal Kidnapper
14 decks
-
3
Tom Bombadil
10 decks
-
4
Loki, the Deceiver
7 decks
-
5
Kang Prime
2 decks
-
6
Maeve, Insidious Singer
2 decks
-
7
The Rani
2 decks
-
8
Ashling, Rekindled // Ashling, Rimebound
1 decks
-
9
Breya, Etherium Shaper
1 decks
-
10
Fblthp, Impossibly Lost
1 decks
Card text
Kang Dynasty
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.