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Part of Marvel Super Heroes
·
Enchantment — Saga
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Kang Dynasty
1%
Live Inclusion
Times Brought
385
Decks Running
216
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=46
2%
T1
0%
T2
2%
T3
17%
T4
11%
T5
57%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
25
On curve
22%
(8 / 46 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
385 brought · 205 playersBrought to game
385
Ever drawn
95
Reached battlefield
46
Still on board at game end
19
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 34% of the time (n=40) , vs 15% when it never left the library (n=220).
When players drew this card but left it in hand, they won 41% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval +3.7pp to +33.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances1.9%
Library
18.1%
Battlefield
48.6%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
174 decks
-
2
Garland, Royal Kidnapper
12 decks
-
3
Tom Bombadil
8 decks
-
4
Loki, the Deceiver
6 decks
-
5
The Rani
2 decks
-
6
Ashling, Rekindled // Ashling, Rimebound
1 decks
-
7
Breya, Etherium Shaper
1 decks
-
8
Gogo, Master of Mimicry
1 decks
-
9
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
1 decks
-
10
Kang Prime
1 decks
Card text
Kang Dynasty
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.