collections_bookmark Part of Marvel Super Heroes
Kang Dynasty card art
Live Play Data

Kang Dynasty

{3} {U} · Enchantment — Saga · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
639
Decks Running
313
Median Cast Turn
7.0
Drawn → Played
48%
Format

First-cast turn

n=78
1%
T1
0%
T2
1%
T3
14%
T4
15%
T5
58%
T6-9
10%
T10+
Median 7.0 P25 5 · P75 8 · max 25
On curve 17% (11 / 78 cast on T4) Cast same turn as drawn 26%

The "good card" funnel

639 brought · 292 players
Brought to game
639
Ever drawn
161
Reached battlefield
78
Still on board at game end
34

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.3pp

Players who cast this card win 26% of the time (n=71) , vs 19% when it never left the library (n=373).

When players drew this card but left it in hand, they won 35% (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval -3.3pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

176 instances
2.3%
Library
19.3%
Battlefield
49.4%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games
Card text
Kang Dynasty card

Kang Dynasty

{3} {U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card. III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.