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Kang Dynasty card art
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Kang Dynasty

{3} {U} · Enchantment — Saga · Marvel Super Heroes Commander (MSC)
Times Brought
460
Decks Running
236
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kang Dynasty card

Kang Dynasty

{3} {U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card. III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Serena Malyon

Final zone distribution

96 instances
1.0%
Library
12.5%
Battlefield
59.4%
Graveyard
4.2%
Exile

The "good card" funnel

460 brought · 227 players
Brought to game
460
Ever drawn
94
Reached battlefield
22
Still on board at game end
12

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

First-cast turn

n=22
0%
T1
9%
T2
0%
T3
18%
T4
27%
T5
27%
T6-9
18%
T10+
Median 5.0 P25 4 · P75 9 · max 11
On curve 27% (4 / 22 cast on T4) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.