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Kang Prime card art
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Kang Prime

{3} {U} {B} · Legendary Creature — Human Villain · Marvel Super Heroes Commander (MSC)
Times Brought
471
Decks Running
233
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kang Prime card

Kang Prime

{3} {U} {B}
Legendary Creature — Human Villain
Flying Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
3 / 5
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Lixin Yin

Final zone distribution

95 instances
26.3%
Battlefield
28.4%
Graveyard
5.3%
Exile
40.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

471 brought · 228 players
Brought to game
471
Ever drawn
93
Reached battlefield
40
Still on board at game end
25

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 31% of the time (n=27) , vs 24% when it never left the library (n=251).

When players drew this card but left it in hand, they won 26% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -3.2pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
4%
T2
11%
T3
9%
T4
23%
T5
47%
T6-9
6%
T10+
Median 6 P25 5 · P75 7 · max 12
On curve 47% (11 / 47 cast on T5) Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.