collections_bookmark Part of Marvel Super Heroes
Kang Prime card art
Card Preview

Kang Prime

{3} {U} {B} · Legendary Creature — Human Villain · Marvel Super Heroes Commander (MSC)
0%
Decklist Inclusion
Times Brought
192
Decks Running
107
In Decks
524
Decklist Inclusion
0%
Format
Card text
Kang Prime card

Kang Prime

{3} {U} {B}
Legendary Creature — Human Villain
Flying Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
3 / 5
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Lixin Yin

Final zone distribution

56 instances
30.4%
Battlefield
32.1%
Graveyard
7.1%
Exile
25.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

192 brought · 103 players
Brought to game
192
Ever drawn
43
Reached battlefield
21
Still on board at game end
17

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 37% of the time (n=21) , vs 19% when it never left the library (n=110).

When players drew this card but left it in hand, they won 10% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.8pp; 95% confidence interval -2.6pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
5%
T3
24%
T4
10%
T5
62%
T6-9
0%
T10+
Median 7 P25 4 · P75 7 · max 9
On curve 38% (2 / 21 cast on T5) Cast same turn as drawn 30%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.