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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Kang Prime
2%
Live Inclusion
Times Brought
286
Decks Running
167
Median Cast Turn
6
Drawn → Played
48%
Format
First-cast turn
n=41
0%
T1
2%
T2
10%
T3
22%
T4
10%
T5
51%
T6-9
5%
T10+
Median
6
P25
4
· P75
8
· max
10
On curve
44%
(4 / 41 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
286 brought · 161 playersBrought to game
286
Ever drawn
66
Reached battlefield
32
Still on board at game end
17
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 32% of the time (n=32) , vs 22% when it never left the library (n=170).
When players drew this card but left it in hand, they won 13% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -5.6pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances1.4%
Library
24.3%
Battlefield
40.0%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
149 decks
-
2
Loki, the Deceiver
11 decks
-
3
Obeka, Splitter of Seconds
3 decks
-
4
Thanos, the Mad Titan
2 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
6
Norman Osborn // Green Goblin
1 decks
Card text
Kang Prime
Legendary Creature — Human Villain
Flying
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
3 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Lixin Yin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.