Kardur, Doomscourge
71% of drawn Kardur copies reach the battlefield, with a median first-cast turn of 6.0 across 566 tracked multiplayer games on Playgroup Live.
Kardur, Doomscourge sits in 8% of tracked Commander decks on Playgroup Live, appearing in 317 of the 3798 distinct decks that have played a tracked game. When a copy lands in a player's hand, 71% of those copies are cast before the game ends.
The median first-cast turn is 6.0, well past the card's 4-mana cost. Only 17% of casts landed exactly on curve, with the large majority arriving later in the game. That reflects how Kardur is used: players tend to hold it until the moment its forced-attack trigger generates the most chaos or life-swing, rather than slamming it as soon as 4 mana is available.
Battlefield stickiness is 37%, lower than most non-legendary creatures. That is partly structural: Kardur is a Legendary Demon Berserker whose enter-the-battlefield effect is the main draw, so opponents have strong incentive to answer it quickly. The graveyard is the most common non-library final zone across observed instances, consistent with a high-threat body that draws immediate removal.
- 8% of tracked Commander decks include Kardur
- 71% of drawn Kardur copies are cast before the game ends
- T6.0 median first-cast turn, well above the 4-mana floor
- 17% on-curve cast rate, most copies arrive later in the game
- 37% battlefield stickiness once cast, reflecting its high-threat profile
- 289 distinct players have brought Kardur to a tracked game
First-cast turn
n=104The "good card" funnel
590 brought · 289 playersOf 590 Kardur copies brought to games, 147 were drawn, 104 of those were cast, and 37% of cast copies survived to the end of the game on the battlefield.
Players who cast this card win 21% of the time (n=99) , vs 23% when it never left the library (n=357).
When players drew this card but left it in hand, they won 27% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.9pp; 95% confidence interval -10.3pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
199 instancesMost Kardur copies never leave the library, a baseline expectation for any singleton in a 100-card deck. Among observed copies, the graveyard edges out the battlefield as the most common resting place, a sign that opponents prioritize removing it.
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
74 decks
-
2
Kardur, Doomscourge
25 decks
-
3
Deadpool, Trading Card
24 decks
-
4
Be'lakor, the Dark Master
18 decks
-
5
Queen Marchesa
15 decks
-
6
The Lord of Pain
13 decks
-
7
Henzie "Toolbox" Torre
11 decks
-
8
Ares, God of War
9 decks
-
9
Thantis, the Warweaver
9 decks
-
10
Xantcha, Sleeper Agent
9 decks
Valgavoth, Harrower of Souls leads by raw deck count, but Kardur appears across a wide spread of black-red and Rakdos-adjacent commanders, reflecting its broad appeal in combat-focused and life-drain strategies.