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Karplusan Forest card art
Live Play Data

Karplusan Forest

Land · Edge of Eternities Commander (EOC)
22%
Live Inclusion
Times Brought
505
Decks Running
285
Median Cast Turn
4
Drawn → Played
77%
Format

77% of drawn Karplusan Forests are played before the game ends, and the median first-cast turn lands on turn 4, making it one of the more consistently deployed dual lands in Gruul and multicolor pods on Playgroup Live.

Karplusan Forest sits in 22% of tracked Commander decks on Playgroup Live, appearing in 285 of the 1302 distinct decks that have logged a game. That puts it squarely in the mana-base staple tier for any red-green color identity, from pure Gruul builds to five-color shells that still want painless fixing on turns one and two.

The most striking number is deployment rate. Of the 141 times Karplusan Forest has reached a player's hand in a tracked multiplayer game, 77% of those copies were played before the game ended. Median first play lands on turn 4, with a mode of turn 1, reflecting that opening-hand copies go down immediately. The 1-damage rider is real but rarely a deciding factor at 40 life. Once on the battlefield, 91% of copies stay there through end of game, which is exactly what you want from a land.

The commander distribution is broad. The top slot, Bello, Bard of the Brambles, accounts for 20 tracked decks, but the list spans Gruul, Temur, Jund, and five-color identities. That spread is an early signal that Karplusan Forest functions as a format-wide fixing piece rather than a card tied to any single strategy. With 251 distinct players contributing to the dataset and the heaviest single contributor at just 28% of draws, concentration risk is low for a card of this inclusion level.

At a glance
  • 22% of tracked Commander decks include Karplusan Forest
  • 77% of drawn copies are played before the game ends
  • T4 median first-play turn, with a mode of turn 1
  • 91% battlefield stickiness once the land enters play
  • 251 distinct players have brought this card to a tracked game
  • 34% win rate in games where Karplusan Forest reached the battlefield

First-cast turn

n=109
17%
T1
16%
T2
11%
T3
11%
T4
11%
T5
28%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 51%

The "good card" funnel

506 brought · 251 players
Brought to game
506
Ever drawn
141
Reached battlefield
109
Still on board at game end
99
77%

Of 506 copies brought to tracked games, 141 were drawn, and 109 of those were played, showing one of the stronger draw-to-play rates among fixing lands in the dataset.

≥ +1.9pp

Players who cast this card win 34% of the time (n=108) , vs 23% when it never left the library (n=343).

When players drew this card but left it in hand, they won 45% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.6pp; 95% confidence interval +1.9pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

150 instances
4.0%
Library
66.0%
Battlefield
12.7%
Graveyard
3.3%
Exile

The overwhelming majority of Karplusan Forests finish on the battlefield, a sharp contrast to most singleton cards that spend the game buried in the library. Lands enter without being cast, which collapses the usual library-to-play gap.

Commanders that played this card

in tracked games

The commander list spans Gruul, Temur, Jund, and five-color identities, with no single commander dominating. That spread confirms Karplusan Forest earns its slot across a wide range of red-green strategies rather than being a pick for one archetype.

Frequently Asked

How often is Karplusan Forest drawn in a Commander game?
Across 477 tracked multiplayer games where Karplusan Forest was in the deck, it was drawn 28% of the time. That figure is typical for a singleton in a 100-card deck. Of the 141 instances that reached a hand, 77% were played before the game ended. Copies that go unplayed are almost entirely a game-length effect rather than a choice to hold the land.
What turn does Karplusan Forest usually hit the battlefield?
Median first play is turn 4, with a mean of 4.5. The distribution is front-loaded: turn 1 is the single most common play turn, driven by players who keep it in their opening hand and deploy it immediately. The spread runs out to turn 14 at the far tail, covering copies drawn late in long games.
Does casting Karplusan Forest correlate with winning?
In the multiplayer dataset, games where Karplusan Forest reached the battlefield show a 34% win rate, compared to 23% in games where it stayed in the library. The delta is +10.6 percentage points. Both sample sizes are reasonably large, so this is a directional positive signal. It likely reflects that decks running quality fixing tend to execute their game plan more consistently, rather than the land itself winning games.
Is Karplusan Forest legal in Commander?
Yes. Karplusan Forest is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, Premodern, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pauper, or Pauper Commander. The card has been printed across many sets, and the version tracked here appeared in Edge of Eternities Commander.
Which commanders run Karplusan Forest most often?
On Playgroup Live, the top commanders are Bello, Bard of the Brambles and Hearthhull, the Worldseed, each heading 20 tracked decks that include the card. The list extends across Gruul, Temur, Jund, and five-color identities, confirming that Karplusan Forest functions as a generic Gruul fixing piece rather than a card tied to any one strategy. Any commander with both red and green in their color identity is a candidate.
How does the 1-damage ability affect its playability at 40 life?
At Commander's 40-life starting total, paying 1 life for colored mana is a small price. Karplusan Forest also has a free colorless tap ability, so players can avoid the damage entirely when they only need {C}. The data bears this out: 91% of copies remain on the battlefield through end of game, and median first play on turn 4 shows players are deploying it early and leaning on it for colored mana throughout the game. The damage rider has not measurably suppressed adoption in the tracked dataset.