Live Play Data
Katilda, Dawnhart Prime
1%
Live Inclusion
Times Brought
283
Decks Running
120
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=73
0%
T1
25%
T2
10%
T3
14%
T4
10%
T5
36%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
25%
(18 / 73 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
283 brought · 121 playersBrought to game
283
Ever drawn
78
Reached battlefield
62
Still on board at game end
43
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 34% of the time (n=60) , vs 28% when it never left the library (n=173).
When players drew this card but left it in hand, they won 42% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -7.4pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances3.6%
Library
51.8%
Battlefield
21.7%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
29 decks
-
2
Kyler, Sigardian Emissary
17 decks
-
3
Sigarda, Font of Blessings
9 decks
-
4
Sisay, Weatherlight Captain
6 decks
-
5
Urtet, Remnant of Memnarch
6 decks
-
6
Jodah, the Unifier
4 decks
-
7
Katilda and Lier
4 decks
-
8
Leinore, Autumn Sovereign
4 decks
-
9
Rip, Spawn Hunter
3 decks
-
10
The Ur-Dragon
3 decks
Card text
Katilda, Dawnhart Prime
Legendary Creature — Human Warlock
Protection from Werewolves
Human creatures you control have "
: Add one mana of any of this creature's colors."


,
: Put a +1/+1 counter on each creature you control.
1 / 1
Innistrad: Midnight Hunt (MID)
·
Rare
·
Illustrated by Bryan Sola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.