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Killian, Ink Duelist card art
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Killian, Ink Duelist

{W} {B} · Legendary Creature — Human Warlock · Secrets of Strixhaven Commander (SOC)
Times Brought
224
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Killian, Ink Duelist card

Killian, Ink Duelist

{W} {B}
Legendary Creature — Human Warlock
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost {2} less to cast.
2 / 2
Secrets of Strixhaven Commander (SOC) · Uncommon · Illustrated by Ryan Pancoast

Final zone distribution

41 instances
2.4%
Library
41.5%
Battlefield
31.7%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

224 brought · 129 players
Brought to game
224
Ever drawn
40
Reached battlefield
32
Still on board at game end
17

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 25% of the time (n=28) , vs 25% when it never left the library (n=133).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.4pp; 95% confidence interval -10.7pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
19%
T1
26%
T2
9%
T3
11%
T4
8%
T5
25%
T6-9
2%
T10+
Median 3 P25 2 · P75 6 · max 14
On curve 45% (14 / 53 cast on T2) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.