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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Kimoyo Beads
0%
Live Inclusion
Times Brought
449
Decks Running
189
Median Cast Turn
6.0
Drawn → Played
80%
Format
First-cast turn
n=72
0%
T1
1%
T2
8%
T3
11%
T4
24%
T5
43%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
21%
(8 / 72 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
449 brought · 174 playersBrought to game
449
Ever drawn
90
Reached battlefield
72
Still on board at game end
65
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 26% of the time (n=63) , vs 22% when it never left the library (n=276).
When players drew this card but left it in hand, they won 10% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -7.6pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances67.0%
Battlefield
16.5%
Graveyard
1.0%
Exile
15.5%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
169 decks
-
2
Bello, Bard of the Brambles
2 decks
-
3
Seven of Nine
2 decks
-
4
Atraxa, Praetors' Voice
1 decks
-
5
Bast, Panther Goddess
1 decks
-
6
Black Widow, Intel Expert
1 decks
-
7
Cloud, Ex-SOLDIER
1 decks
-
8
Commander Mustard
1 decks
-
9
Iron Man, Master of Machines
1 decks
-
10
Jace, Multiverse Architect
1 decks
Card text
Kimoyo Beads
Artifact
At the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Wero Gallo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.