collections_bookmark Part of Marvel Super Heroes
Kimoyo Beads card art
Live Play Data

Kimoyo Beads

{4} · Artifact · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
152
Decks Running
66
Median Cast Turn
6.0
Drawn → Played
87%
Format

First-cast turn

n=26
0%
T1
4%
T2
8%
T3
4%
T4
27%
T5
42%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 15% (1 / 26 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

152 brought · 65 players
Brought to game
152
Ever drawn
30
Reached battlefield
26
Still on board at game end
24

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.8pp

Players who cast this card win 18% of the time (n=25) , vs 23% when it never left the library (n=100).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.8pp; 95% confidence interval -20.8pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

31 instances
77.4%
Battlefield
12.9%
Graveyard
9.7%
Hand

Commanders that played this card

in tracked games
Card text
Kimoyo Beads card

Kimoyo Beads

{4}
Artifact
At the beginning of your end step, choose one that hasn't been chosen — • AV Bead — Draw a card. • Communication Bead — Create two 1/1 white Soldier creature tokens. • Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Wero Gallo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.