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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Kindred Discovery
9%
Live Inclusion
Times Brought
4340
Decks Running
1965
Median Cast Turn
6
Drawn → Played
45%
Format
First-cast turn
n=465
0%
T1
0%
T2
3%
T3
12%
T4
15%
T5
55%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
21
On curve
32%
(72 / 465 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
4344 brought · 1564 playersBrought to game
4344
Ever drawn
1023
Reached battlefield
465
Still on board at game end
353
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 33% of the time (n=417) , vs 23% when it never left the library (n=2755).
When players drew this card but left it in hand, they won 27% (n=495).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +5.8pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1116 instances3.7%
Library
31.6%
Battlefield
23.7%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
275 decks
-
2
Hakbal of the Surging Soul
114 decks
-
3
The Ur-Dragon
92 decks
-
4
The First Sliver
55 decks
-
5
Alela, Cunning Conqueror
54 decks
-
6
The Ur-Sphinx
44 decks
-
7
Cosmic Spider-Man
40 decks
-
8
Urtet, Remnant of Memnarch
40 decks
-
9
Sidar Jabari of Zhalfir
39 decks
-
10
Vren, the Relentless
38 decks
Card text
Kindred Discovery
Enchantment
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Stephanie Hans
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.