collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Kindred Discovery card art
Live Play Data

Kindred Discovery

{3} {U} {U} · Enchantment · Marvel Super Heroes Commander (MSC)
9%
Live Inclusion
Times Brought
1239
Decks Running
667
Median Cast Turn
7
Drawn → Played
42%
Format

Kindred Discovery sits in 9% of tracked Commander decks on Playgroup Live. When cast, it wins 31% of games, a +6.8 percentage-point lift over the baseline, with median first-cast turn landing on turn 7.

Kindred Discovery is the go-to draw engine for tribal Commander decks that can support blue. Across 1173 tracked multiplayer games on Playgroup Live, it appears in 667 of 7783 distinct decks for an inclusion rate of 9%. The data is well-spread: 561 unique players have brought it to a tracked game, and no single player accounts for more than a small share of the observations.

The cast-vs-library win-rate gap is a directional positive signal. Games where Kindred Discovery reached the battlefield resolved in a win 31% of the time versus 24% when the card stayed in the library untouched. That +6.8 pp lift is encouraging, though both sample sizes are modest and the lower bound of the confidence interval crosses zero, so treat it as an early directional reading rather than a settled conclusion. What is clearer is stickiness: 72% of cast copies are still on the battlefield at game end, consistent with an enchantment that has no built-in self-sacrifice and is expensive to answer.

The mana cost of 3UU keeps Kindred Discovery out of the early game. Median first cast lands on turn 7, and only 28% of casts arrive exactly on curve. Most copies come down once ramp is online or after the tribal engine is already running, which is exactly the window where the card's draw trigger snowballs fastest.

At a glance
  • 9% of tracked Commander decks include Kindred Discovery
  • T7 median first-cast turn, reflecting its 3UU cost and ramp dependency
  • 42% of drawn copies reach the battlefield before the game ends
  • 72% battlefield stickiness once cast
  • 31% win rate in games where Kindred Discovery resolved
  • 561 unique players have brought this card to a tracked game

First-cast turn

n=119
1%
T1
0%
T2
5%
T3
8%
T4
14%
T5
59%
T6-9
13%
T10+
Median 7 P25 5 · P75 9 · max 14
On curve 28% (17 / 119 cast on T5) Cast same turn as drawn 33%

The "good card" funnel

1239 brought · 561 players
Brought to game
1239
Ever drawn
286
Reached battlefield
119
Still on board at game end
86
42%

Of 1239 Kindred Discoveries brought to multiplayer games, 286 were drawn, 119 of those were cast, and 72% of resolved copies remained on the battlefield through end of game.

≥ -1.4pp

Players who cast this card win 31% of the time (n=115) , vs 24% when it never left the library (n=836).

When players drew this card but left it in hand, they won 21% (n=157) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.8pp; 95% confidence interval -1.4pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

309 instances
3.9%
Library
27.8%
Battlefield
22.7%
Graveyard
6.1%
Exile

Most copies that never left the library reflect the structural reality of a 100-card singleton deck, not a judgment on the card's power. Among observed instances, the battlefield is the dominant final destination.

Commanders that played this card

in tracked games

Captain America, Team Leader leads by deck count, but the list spans Dragons, Merfolk, Slivers, Faeries, and Wraiths. Kindred Discovery slots into any tribal shell that can support blue, and the data reflects exactly that breadth.

Frequently Asked

How often is Kindred Discovery drawn in a Commander game?
In 1173 tracked multiplayer games where Kindred Discovery was in the deck, it was drawn 23% of the time. That figure is normal for a singleton in a 100-card deck. Of 286 instances that reached a hand, 42% were cast before the game ended. The remainder were mostly cases where the game concluded before the player found a window to resolve a 5-mana spell.
What turn does Kindred Discovery usually get cast?
Median first-cast turn is 7 in multiplayer games. The distribution clusters between turns 5 and 9, with turn 6 as the mode. Only 28% of casts land exactly on curve at turn 5; the majority come down later once ramp spells or a developed mana base are in place. Players rarely hold the card by choice. The hand-to-cast median is just 1 turn, meaning most players cast it the turn after they draw it.
Does casting Kindred Discovery actually improve your win rate?
Games where Kindred Discovery resolved show a 31% win rate versus 24% when the card stayed in the library, a +6.8 pp directional lift. The cast bucket has 115 observations and the library bucket has 836, so the signal is real but not yet conclusive. Read it as a positive early trend rather than a proven causal claim.
How sticky is Kindred Discovery once it hits the battlefield?
72% of resolved Kindred Discoveries are still on the battlefield at game end. Enchantments in Commander are notoriously hard to remove efficiently, and this one offers no target beyond itself, so opponents must dedicate specific answers rather than incidental removal. That staying power is a key part of the card's value: every attacking or entering creature keeps churning out cards as long as it survives.
Which commanders most commonly run Kindred Discovery?
Captain America, Team Leader leads the Playgroup Live dataset by a wide margin, reflecting the card's strong synergy with token-generating Human and Soldier tribal strategies. Hakbal of the Surging Soul (Merfolk), The Ur-Dragon (Dragons), and The First Sliver (Slivers) also feature prominently. The commander spread is broad: the top entry accounts for far less than 30% of total instances, and 561 distinct players have logged games with the card.
Where is Kindred Discovery legal?
Kindred Discovery is legal in Commander, Duel Commander, Legacy, Vintage, Historic, Timeless, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pioneer, Modern, Pauper, or Premodern. It is not on the Commander ban list, so it is unrestricted in all Commander formats where it is legal.