Kindred Discovery
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
170 instancesCommanders that played this card
in tracked games-
1
Captain America, Team Leader
84 decks
-
2
Hakbal of the Surging Soul
36 decks
-
3
The Ur-Dragon
22 decks
-
4
The First Sliver
18 decks
-
5
Miirym, Sentinel Wyrm
14 decks
-
6
Maralen, Fae Ascendant
12 decks
-
7
Urtet, Remnant of Memnarch
10 decks
-
8
Morophon, the Boundless
9 decks
-
9
Temmet, Naktamun's Will
9 decks
-
10
The Astonishing Ant-Man
9 decks
The "good card" funnel
890 brought · 445 playersOnce cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=68) , vs 26% when it never left the library (n=561).
When players drew this card but left it in hand, they won 32% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.0pp; 95% confidence interval -1.1pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81Full analysis unlocks as more games are tracked. Stats refresh nightly.