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Kinetic Ooze card art
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Kinetic Ooze

{X} {G} · Creature — Ooze · Secrets of Strixhaven Commander (SOC)
0%
Decklist Inclusion
Times Brought
256
Decks Running
125
In Decks
586
Decklist Inclusion
0%
Format
Card text
Kinetic Ooze card

Kinetic Ooze

{X} {G}
Creature — Ooze
This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
0 / 0
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Raph Lomotan

Final zone distribution

54 instances
5.6%
Library
22.2%
Battlefield
37.0%
Graveyard
7.4%
Exile

The "good card" funnel

256 brought · 118 players
Brought to game
256
Ever drawn
47
Reached battlefield
30
Still on board at game end
12

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 40% of the time (n=27) , vs 23% when it never left the library (n=179).

When players drew this card but left it in hand, they won 14% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.9pp; 95% confidence interval -1.3pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
0%
T3
17%
T4
13%
T5
47%
T6-9
23%
T10+
Median 6.0 P25 5 · P75 8 · max 14
Cast same turn as drawn 17%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.