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Part of Secrets of Strixhaven
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Creature — Ooze
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Secrets of Strixhaven Commander (SOC)
Card Preview
Kinetic Ooze
Times Brought
182
Decks Running
91
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Kinetic Ooze
Creature — Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
0 / 0
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Raph Lomotan
Final zone distribution
39 instances33.3%
Battlefield
20.5%
Graveyard
2.6%
Exile
43.6%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
72 decks
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2
Primo, the Unbounded
3 decks
-
3
Zaxara, the Exemplary
3 decks
-
4
Aeve, Progenitor Ooze
2 decks
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5
Animar, Soul of Elements
2 decks
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6
Uugguu, the Omniplasm
2 decks
-
7
Experiment Kraj
1 decks
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8
Flubs, the Fool
1 decks
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9
Hamza, Guardian of Arashin
1 decks
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10
Perrie, the Pulverizer
1 decks
The "good card" funnel
182 brought · 89 playersBrought to game
182
Ever drawn
37
Reached battlefield
19
Still on board at game end
13
≥ -5.5pp
Players who cast this card win 35% of the time (n=17) , vs 29% when it never left the library (n=118).
Observed gap +6.5pp; 95% confidence interval -5.5pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.