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Kinetic Ooze card art
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Kinetic Ooze

{X} {G} · Creature — Ooze · Secrets of Strixhaven Commander (SOC)
Times Brought
500
Decks Running
233
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kinetic Ooze card

Kinetic Ooze

{X} {G}
Creature — Ooze
This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
0 / 0
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Raph Lomotan

Final zone distribution

104 instances
1.9%
Library
39.4%
Battlefield
26.0%
Graveyard
1.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

500 brought · 219 players
Brought to game
500
Ever drawn
99
Reached battlefield
65
Still on board at game end
41

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.5pp

Players who cast this card win 35% of the time (n=55) , vs 27% when it never left the library (n=284).

When players drew this card but left it in hand, they won 33% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval +0.5pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=65
6%
T1
3%
T2
11%
T3
17%
T4
18%
T5
40%
T6-9
5%
T10+
Median 5 P25 4 · P75 7 · max 15
Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.