format_list_numbered #27 blue ramp card
Kiora Bests the Sea God card art
Card Preview

Kiora Bests the Sea God

{5} {U} {U} · Enchantment — Saga · Theros Beyond Death (THB)
Times Brought
232
Decks Running
137
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kiora Bests the Sea God card

Kiora Bests the Sea God

{5} {U} {U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
Theros Beyond Death (THB) · Mythic · Illustrated by Victor Adame Minguez

Final zone distribution

61 instances
6.6%
Library
26.2%
Battlefield
27.9%
Graveyard
8.2%
Exile

The "good card" funnel

232 brought · 135 players
Brought to game
232
Ever drawn
56
Reached battlefield
33
Still on board at game end
16

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 38% of the time (n=26) , vs 24% when it never left the library (n=118).

When players drew this card but left it in hand, they won 21% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.0pp; 95% confidence interval +4.6pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
3%
T3
3%
T4
9%
T5
61%
T6-9
24%
T10+
Median 8 P25 7 · P75 9 · max 13
On curve 42% (8 / 33 cast on T7) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.