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Part of March of the Machine
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Creature — Human Knight
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March of the Machine Commander (MOC)
Live Play Data
Knight Exemplar
1%
Live Inclusion
Times Brought
393
Decks Running
180
Median Cast Turn
5.5
Drawn → Played
76%
Format
First-cast turn
n=88
0%
T1
3%
T2
5%
T3
24%
T4
18%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
4
· P75
7
· max
13
On curve
8%
(4 / 88 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
393 brought · 164 playersBrought to game
393
Ever drawn
116
Reached battlefield
88
Still on board at game end
49
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 33% of the time (n=79) , vs 22% when it never left the library (n=236).
When players drew this card but left it in hand, they won 7% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -0.6pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances0.8%
Library
39.8%
Battlefield
32.5%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
75 decks
-
2
Syr Gwyn, Hero of Ashvale
21 decks
-
3
Éowyn, Shieldmaiden
10 decks
-
4
The Ur-Dragon
9 decks
-
5
Dion, Bahamut's Dominant // Bahamut, Warden of Light
8 decks
-
6
The Council of Four
8 decks
-
7
Urtet, Remnant of Memnarch
7 decks
-
8
Cecil, Dark Knight // Cecil, Redeemed Paladin
5 decks
-
9
Morophon, the Boundless
5 decks
-
10
Elenda and Azor
4 decks
Card text
Knight Exemplar
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 / 2
March of the Machine Commander (MOC)
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Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.