collections_bookmark
Part of March of the Machine
·
Creature — Human Knight
·
March of the Machine Commander (MOC)
Live Play Data
Knight Exemplar
1%
Live Inclusion
Times Brought
145
Decks Running
80
Median Cast Turn
6.0
Drawn → Played
78%
Format
First-cast turn
n=40
0%
T1
5%
T2
5%
T3
20%
T4
18%
T5
43%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
10%
(2 / 40 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
145 brought · 75 playersBrought to game
145
Ever drawn
51
Reached battlefield
40
Still on board at game end
21
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 30% of the time (n=34) , vs 24% when it never left the library (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -10.2pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances39.6%
Battlefield
34.0%
Graveyard
7.5%
Exile
18.9%
Hand
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
31 decks
-
2
Syr Gwyn, Hero of Ashvale
9 decks
-
3
Dion, Bahamut's Dominant // Bahamut, Warden of Light
7 decks
-
4
Éowyn, Shieldmaiden
5 decks
-
5
The Ur-Dragon
4 decks
-
6
Aryel, Knight of Windgrace
3 decks
-
7
The Council of Four
3 decks
-
8
Urtet, Remnant of Memnarch
3 decks
-
9
Arthur, Marigold Knight
2 decks
-
10
Cecil, Dark Knight // Cecil, Redeemed Paladin
2 decks
Card text
Knight Exemplar
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 / 2
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.