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Part of Marvel Super Heroes
·
Creature — Cat Knight Villain
·
Marvel Super Heroes (MSH)
Card Preview
Knight of Wundagore
Times Brought
107
Decks Running
44
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Knight of Wundagore
Creature — Cat Knight Villain
Trample
Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
2 / 1
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Rafater
Final zone distribution
28 instances42.9%
Battlefield
32.1%
Graveyard
7.1%
Exile
17.9%
Hand
Commanders that played this card
in tracked games-
1
Arahbo, Roar of the World
3 decks
-
2
Bruce Banner // The Incredible Hulk
3 decks
-
3
Rin and Seri, Inseparable
3 decks
-
4
Lucky the Pizza Dog
2 decks
-
5
Spider-Ham, Peter Porker
2 decks
-
6
Thanos, the Mad Titan
2 decks
-
7
Abomination, Irradiated Brute
1 decks
-
8
Absorbing Man and Titania
1 decks
-
9
Atlas, Sizable Stooge
1 decks
-
10
Cazur, Ruthless Stalker
1 decks
The "good card" funnel
107 brought · 41 playersBrought to game
107
Ever drawn
26
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.6pp
Players who cast this card win 24% of the time (n=19) , vs 27% when it never left the library (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.6pp; 95% confidence interval -16.6pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
5%
T1
20%
T2
5%
T3
15%
T4
5%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
3
· P75
8
· max
17
On curve
25%
(4 / 20 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.