Live Play Data
Kogla, the Titan Ape
3%
Live Inclusion
Times Brought
1296
Decks Running
549
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=257
0%
T1
2%
T2
5%
T3
12%
T4
16%
T5
54%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
54%
(49 / 257 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
1296 brought · 475 playersBrought to game
1296
Ever drawn
361
Reached battlefield
256
Still on board at game end
124
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.4pp
Players who cast this card win 44% of the time (n=243) , vs 27% when it never left the library (n=773).
When players drew this card but left it in hand, they won 29% (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval +10.4pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
395 instances2.5%
Library
31.4%
Battlefield
33.9%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Kibo, Uktabi Prince
87 decks
-
2
Radagast of Rhosgobel
34 decks
-
3
Ghalta, Primal Hunger
29 decks
-
4
Henzie "Toolbox" Torre
22 decks
-
5
Ruby, Daring Tracker
18 decks
-
6
Goreclaw, Terror of Qal Sisma
15 decks
-
7
Ruric Thar, the Unbowed
15 decks
-
8
Peter Parker // Amazing Spider-Man
13 decks
-
9
Zilortha, Strength Incarnate
13 decks
-
10
Imoti, Celebrant of Bounty
11 decks
Card text
Kogla, the Titan Ape
Legendary Creature — Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
Ikoria: Lair of Behemoths (IKO)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.