Card Preview
Kogla, the Titan Ape
1%
Decklist Inclusion
Times Brought
431
Decks Running
207
In Decks
1478
Decklist Inclusion
1%
Format
Card text
Kogla, the Titan Ape
Legendary Creature — Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
Ikoria: Lair of Behemoths (IKO)
·
Rare
·
Illustrated by Chris Rahn
Final zone distribution
127 instances2.4%
Library
24.4%
Battlefield
36.2%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Kibo, Uktabi Prince
38 decks
-
2
Henzie "Toolbox" Torre
14 decks
-
3
Ghalta, Primal Hunger
11 decks
-
4
Ruric Thar, the Unbowed
9 decks
-
5
Raph & Mikey, Troublemakers
7 decks
-
6
Maarika, Brutal Gladiator
6 decks
-
7
Maelstrom Wanderer
6 decks
-
8
Ruby, Daring Tracker
6 decks
-
9
Zilortha, Strength Incarnate
6 decks
-
10
Goreclaw, Terror of Qal Sisma
5 decks
The "good card" funnel
431 brought · 185 playersBrought to game
431
Ever drawn
116
Reached battlefield
79
Still on board at game end
31
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +-0.0pp
Players who cast this card win 34% of the time (n=76) , vs 23% when it never left the library (n=261).
When players drew this card but left it in hand, they won 30% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.9pp; 95% confidence interval +-0.0pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=79
0%
T1
3%
T2
4%
T3
13%
T4
9%
T5
57%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
47%
(15 / 79 cast on T6)
Cast same turn as drawn
27%
79 of 100 times cast
79%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.