Kogla, the Titan Ape card art
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Kogla, the Titan Ape

{3} {G} {G} {G} · Legendary Creature — Ape · Ikoria: Lair of Behemoths (IKO)
Times Brought
267
Decks Running
136
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kogla, the Titan Ape card

Kogla, the Titan Ape

{3} {G} {G} {G}
Legendary Creature — Ape
When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
Ikoria: Lair of Behemoths (IKO) · Rare · Illustrated by Chris Rahn

Final zone distribution

61 instances
4.9%
Library
45.9%
Battlefield
24.6%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

273 brought · 127 players
Brought to game
273
Ever drawn
58
Reached battlefield
43
Still on board at game end
28

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.4pp

Players who cast this card win 41% of the time (n=38) , vs 29% when it never left the library (n=173).

Observed gap +11.3pp; 95% confidence interval +4.4pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
0%
T1
0%
T2
7%
T3
28%
T4
19%
T5
44%
T6-9
2%
T10+
Median 5 P25 4 · P75 7 · max 10
On curve 74% (9 / 43 cast on T6) Cast same turn as drawn 39%
43 of 100 times cast 43%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.